MoLD: The Dream (conceptual design)
On Death
Stat Point System
Damage System
Derived State
Plot
(Spoilers)
Equipment Slots
On Spellbooks
Races Pictures:
small pic
much larger version
Uniques
(Just some, need to think up more)
Subquests
Comparitive Features
(vs Z, Pern, ADOM)
Races
Biclops
Naga
Spinnet
Merfolk
Ghost
Centaur
Classes
Class Template
Unix Wizard
Maintainer
Awakened
Gods
Transcendants
(Spoilers)
GUI ideas
I would like the interface to be cleanly seperated from the backend. I thus would like to see at least curses and X11 (GTK? SDL?) frontends. Here are a few sketches of ideas I've had for GUI stuff:
Equipment selection screen