The Ghost
The original void was not wholly displaced when it was replaced with the
world created by the gods. Certain portions of it were, but much of the
original void still exists, as well as portions where the void and
energies from other realms bleed together. One of these regions is the
nether realm, a mostly-parallel space to this world, where semi and nonphysical
beings reside. Occasionally, such beings are summoned to this world, and held
in place by a powerful curse. Ghosts are a specific kind of this group. Ghosts
are leering, one-eyed horrors, with a gigantic mouth continually open in a
silly grin. Ghosts are only semi-physical, and this feature hampers it in
carrying things, although it can pass through solid matter briefly. Ghosts
can distort their physical form to the extent that size is a matter of personal
preference. Ghosts tend to weigh 5-8lbs when at rest, although when awake, their
abilities permit them to hover in the air.
By default, they have the following
equipment slots available to them:
- Hat
- Amulet
- Weapon
- Halo1
- Halo2
- Halo3
- Projectile (thrown only)
- Form
Ghosts can move through walls in a limited fashion, with free movement for a time dependent
on their level, and then by paying HP dependent on further time spent in walls. When they
reach level *NOT_YET_DETERMINED*, Ghosts can sink through the floor or rise through the
ceiling after spending a certain time preparing. As they gain levels, ghosts learn to control
the solidity of their form to a greater extent, granting them a natural AC bonus.