The Merfolk
The Merfolk were other creations of the Cyclops, intended to explore the
depths of the sea. When their creators disappeared, the Merfolk took
the shallow waters and coastal land as their own. With their almost
nonexistant hands, Merfolk cannot wield heavy weapons, and have developed
instead a form of kickboxing for defense. Merfolk society focuses strongly
on trade and exploration, with large litters and fairly frequent breeding
making up for their poor individual survivability.
Merfolk are on average 65-76 inches tall, and weigh by default 250lbs
The following slots are available by default to Merfolk:
- Amulet
- Weapon (special weight/shape limitations)
- LowerArmour
- Boots
Because of their close elemental ties to water, merfolk can breathe water, with damage
determined by their level. The tough scales of merfolk provide a natural AC bonus, and
grant resistance to Bludgeoning and Cold attacks that become a L2 and Immunity (respectively)
at higher levels. Merfolk are, however, vulnerable to electricity and heat attacks, also
because of their natural environment. Merfolk get free kicking attacks in melee because of
their long practice in kickboxing, with additional attacks gained dependent on level and
class. Mermaids can also breathe water indefinitely.