Mix'n'Match Gameplay features from ADOM and Zangband - Dungeon shops like adom - No alignment stuff like adom has, the official version will also not consider any types of magic inherently evil like Z does (although priests might be an exception, as the only race burdened to a particular ideology) - Town guards, reputation like ADOM has. If you slaughter people in a town, you'll be attacked by police, and your reputation will perhaps spread across the land (maybe) - Wilderness like Z, with some ADOM ideas of having real features outside. If we do static quests, then the existance (but not positions) should be guaranteed. Do we want semi3D land? - Races somewhat like Z, with silly ones removed, and perhaps some new silly ones (or maybe make 'Biclops' from Z a player race) - New - Need for things to carry other things. A variety of backpacks and similar would be nice. - Weather like ADOM, but less irritating. Sell umbrellas that protect against rain (but not immersion). Waterproof bags. Bag of holding. - New - Horizontal movement means. Shouldn't *need* to walk to get from *some* places to *some* others. Can move between well-travelled towns by hitching for a small fee, can be driven out near more dangerous spots for a larger fee. Buy a signal of some kind to summon a ride after emerging from a dungeon - New - Seven League Boots - Boots that allow very rapid outside movement - Ring of Genie Summoning from ADOM - Idea of intentionally cursing/blessing things w/ holy water from ADOM - Weapons skill learning idea from ADOM maybe. - Black market from Z - Dungeon stores from ADOM? - Custom interesting buildings from Z - Buy/sell maps of some areas - can a map be wrong and displayed w/o making the code really horrible? - Ant digging from ADOM - Some artifact items of endless food, e.g. bottomless bowl of soup - Mixed ADOM/Z ideas of spellbooks. Need to figure out what mix is best. - Z's talking monsters. - New - maybe make quest generational with limited inheritance ability - New - Descriptions for everything.